
Feel free to hack it up if you want to change the way it plays. I guessed at the range of serves, the decay factor and rough gravity constants to make the bounces feel "reasonable". There are lots of tunable parameters in the code. So my version is a re-implementation, just like Ben and Adelle's high-resolution raster version or EVMSL AVR version (which uses an 8-bit r2r DAC). The historical schematic is known to be wrong the builders made corrections to the circuit along the way and didn't record all of their fixes. Tennis for Two es un videojuego de tenis desarrollado por William Higginbotham en 1958 usando para ello un osciloscopio del Laboratorio Nacional de Brookhaven a modo de monitor conectado a una computadora analógica siendo considerado como el primer videojuego de la historia. William Alfred Higinbotham (Octo November 10, 1994) was an American physicist.A member of the team that developed the first nuclear bomb, he later became a leader in the nonproliferation movement. There is no "original code" since it ran in an analog computer. This Tennis for Two recreation was developed for A Whole Different Ball Game: Playing Through 60 Years of Sports Video Games at Museum of the Moving Image. It isn't quite an accurate reproduction - I added a "serve" indicator to let the players who which side is serving and the approximate angle of the launch.
#GAME TENNIS FOR TWO CODE#
The code is in /osresearch/vst/tennis and displays on the v.st DAC boards. Since I've been working with vector displays and had a variety of oscilloscopes and XY monitors like the Vectrex, I thought I'd port it to Processing. Their version is really inspiring - a large reproduction "Dumont cathode ray oscillograph" (the same model as I used with Space Rocks) with 3D printed dials and aluminum project box cases for the controllers. Recently game designer Ben and NYC Resistor member Adelle Lin worked on a project for the NYHS SiliconCity exhibit to develop a recreation that ran in Unity and displayed on a 4K display.


Tennis for Two is considered to be the very first video game, developed for a Donner 30 analog computer in 1958 and displayed on an oscilloscope.
